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DraakeT

Luke
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Artist // Hobbyist // Digital Art
  • Italy
  • Deviant for 11 years
  • He / Him
Badges
Delicious Cake: My, that's a delicious cake (1)
CreatureWeek20Thursday: Participated in DA Creature Week 2020 Thursday
Quartz: It's a big honor to be awarded a Quartz badge! (115)
Diamond: It's the highest of honors to be awarded an exclusive Diamond badge! (5)
Emerald: It's a great honor to be awarded an Emerald badge! (7)
My Bio

Status Gallery: No Commercial; No Profit; FanArt

D5s7ok8-2e4434a8-8194-4c34-9ba0-9b07c20410b1

Deviousness Award

DraakeT is a deviant whose presence is well-known throughout the community. Always making it a point to offer constructive criticism and helpful tips, he has composed a plethora of resources readily available to the community, and has made himself pivotal in helping others reach their artistic goals. Beyond this, he is a skillfully talented artist, who weaves images together to compose magical scenarios. An artist who is always paying-it-forward, we are delighted to award Deviousness for October 2021 to DraakeT.
Awarded Oct 2021
Im not going to write a Tutorial because Bake topic cover different topics and because im interested only to the most difficult bake concept....relative Bake Procedurals Nodes with Displacement....related to also to Normals. If some GURU in 3d want integrate this topic or correct me for some mistake. I will be happy. You can read tons desperate comments about this Bake displacement topic! The most typical question is: How i bake a displacement map node? The reply is: we can't :D Personally i use this following trick. Example Procedural Material Obsidian! Credits for this Materials goes to Ryan King Art https://www.youtube.com/watch?v=51Z29Gph6QI BAKING PROCEDURAL TEXTURES with DISPLACEMENT This has been the most difficult and devastating part for me in the past! Just like example.....I created this Sphere with an High poly Mesh 507,904 Faces....1,015,808 Triangles. Than i created the procedural Material Obsdian on the Sphere! As you by the following image, we are in
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Tom @OrdoGemini and other people already knew about this personal projects and other projects. Army of darkness This isn't a Tutorial and It doesn't show the scene of a work! The Skeletons show only their basic structure...i mean no details and zero optimizations......they are raw at 100%. It is only a personal test to relax after almost 2 devastating weeks hahah spent to study how create a 3d Skeleton and i want try to explain a bit how i did....and to say: Hey 3d amatorial artist is possible create a skeleton without have immense skill in sculpting....im not a sculptor....Real sculptors are another thing!!!! :D and above all to avoid to write again all this when i'll upload something....finally. I have different tasks before complete them. 0) Complete various parts of the skull + expressions. 1) Optimize\clean mesh 2) Create all Details on bones - Refine details 3) Create accessories and clothes-armor + Weapons 4) Uv Mapping\Unwrap all 5) Texturize all 6) Choose the right
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Profile Comments 2.1K

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Thank you for the support

my dear friend Draake. Your kind friendship and encouragement along the way are so very much appreciated always. :hug::)

Thank-you-very-much

Thanks so much, Luke! ( I'm very late responding to ppl! )

Thanks so much for faving! 🤗

Thank You For Your Support 1

with the fave and your kind words my dear friend Luke. I wish the very best for you always. :hug::)

Thanks so much for the hype badge, Luke! :bounce: :heart: !